Monday, 30 April 2012

Screenshots Low Poly Character Model

Hi all, here's a screenshot showing 3D model I created in 3DS Max for the playable character in our game. Ready to be textured and UVW.





Tuesday, 24 April 2012

3D Background layers modelled

SW Face - The background layers have also been modelled in 3DS Max to reduce the size of our textures.   I have also changed the opacity of the background layers making the level more visible. 

HG face


RH face 


MF face


Rumplestiltskin face


Briar Rose 


Low poly 3D modelling tutorial

http://www.youtube.com/watch?v=IXCY5Mq3isU&feature=BFa&list=UL-P2o4M-hRgA

Don't worry that this is using Blender: So long as you know the equivalent tools in Max, it is basically the same. If you have any problems with setting up image planes or mirroring the mesh, email me and I'll create a tutorial for you.

Monday, 23 April 2012

Game Story

EDIT: Fixed spelling errors and changed text slightly according to what was recommended.

This new layout is giving me some difficulties but anyhow! This is a little late thanks to some technical difficulties stopping me from accessing my folders with the work inside.

The main thing I want to ask people is if the silhouette's are alright, the text can be easily edited and I left the background blank for now but I think it'd look good with some really bright and solid colours behind the pictures. What do you guys think?

Also, this is an attempt to explain the story so far but I was worried it was becoming too much, not sure if it needs more or less so let me know.

Lastly, Kalveer I am trying to comment on your posts but Blogger seems to think I'm not logged in (been happening for a while) I'm liking the lighter background layers and I think they work a lot better now that you can clearly see it's not the same colour as the fore-ground.

From left > right, top 2 then bottom 2 :)




Monday, 16 April 2012

Changing Background Opacity

Hiya all, let me know of if it looks better, or does the background layer need to be more lighter.