Sunday, 13 May 2012
Title Screen
This is in case the 3D fancy camera version Graeme was looking into doing wasn't achievable in the time we have left.
Guys, let me know if I should add or remove anything (I know that the spinning animation would probs have to be placed on top of this image which is why I left it without a lantern).
Guys, let me know if I should add or remove anything (I know that the spinning animation would probs have to be placed on top of this image which is why I left it without a lantern).
Sunset
Here's the best one I could muster for you to hopefully be usable as a skybox.
Working on the title with it now - shouldn't take long - half way there :)
Working on the title with it now - shouldn't take long - half way there :)
Saturday, 12 May 2012
3d Boy in game
I'm afraid that I don't have screen capture software on my mac to show you a video, so you'll have to make do with some pics for now, but I have Kalveer's model and animations running fine in the game now. I split the jump animation into four stages: Pre-jump, Jump, falling and landing, so that you also get the falling animation when you fall of the edge of the platforms. I also coded a rotation on the boy so that he is not moonwalking backwards when you touch the left-half of the screen. It took longer than I would have liked to set it up, but then these things always do. I hope you like the results.
Friday, 11 May 2012
Sounds
http://www.freesound.org/people/pushtobreak/sounds/16796/
http://www.freesound.org/people/pushtobreak/sounds/16795/
http://www.freesound.org/people/gregswinford/sounds/70100/
http://www.freesound.org/people/Opossum/sounds/22341/
http://www.freesound.org/people/Benboncan/sounds/62912/
http://www.freesound.org/people/arvid/sounds/17619/
http://www.freesound.org/people/pushtobreak/sounds/16795/
http://www.freesound.org/people/gregswinford/sounds/70100/
http://www.freesound.org/people/Opossum/sounds/22341/
http://www.freesound.org/people/Benboncan/sounds/62912/
http://www.freesound.org/people/arvid/sounds/17619/
Sunday, 6 May 2012
Longest Path - collecting all collectibles
The images below show the longest route the character will have to take to collect all collectibles. The areas that are shaded are the blocked off areas where the character cannot go. Limiting the areas where the character can be trapped to make the first level more simpler than being too complex. Otherwise it may bore the player when playing as they keep getting trapped.
SW Face 1 |
HG Face 2 |
RH Face 3 |
MF Face 4 |
R Face 5 |
BR Face 6 |
Thursday, 3 May 2012
UV body of the Charcter
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