Heya sorry forgot to post this. This was a quick test I did where possible collectibles could be from looking at the possible character paths I created. The test was made to help visualise the Snow White face design. These apples also stand out well from the background. The green and red apples are the good collectibles. The cut green apple is the bad poisonous apple.
Thursday, 29 March 2012
Traps
A few traps in case they can be used as well.
I've kept them black for now to go with the other "dark" parts of the game, also because they're pretty basic.
Might work out better if we think of adding these during Post-Production in case we're too short on time :)
I've kept them black for now to go with the other "dark" parts of the game, also because they're pretty basic.
Might work out better if we think of adding these during Post-Production in case we're too short on time :)
Watercolours of sorts
This is a bundle of the watercolours I'd played around with both in Pre-Production (where we were originally going to have a dark background and a light foreground) and the Production stage.
Kalveer currently has the larger files and is attempting to put them together with the backgrounds/foregrounds she has produced.
Ironically one of my faverites is actually the light blue top middle version that was made during Pre-Production, and unfortunatly although the colours were bright when wet, they kept becoming pale once they had dried out (tried on different types of paper) not sure what everyone else thinks though.
Kalveer currently has the larger files and is attempting to put them together with the backgrounds/foregrounds she has produced.
Ironically one of my faverites is actually the light blue top middle version that was made during Pre-Production, and unfortunatly although the colours were bright when wet, they kept becoming pale once they had dried out (tried on different types of paper) not sure what everyone else thinks though.
Wednesday, 28 March 2012
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