Hi all, here's a screenshot showing 3D model I created in 3DS Max for the playable character in our game. Ready to be textured and UVW.
Monday, 30 April 2012
Tuesday, 24 April 2012
3D Background layers modelled
Low poly 3D modelling tutorial
http://www.youtube.com/watch?v=IXCY5Mq3isU&feature=BFa&list=UL-P2o4M-hRgA
Don't worry that this is using Blender: So long as you know the equivalent tools in Max, it is basically the same. If you have any problems with setting up image planes or mirroring the mesh, email me and I'll create a tutorial for you.
Don't worry that this is using Blender: So long as you know the equivalent tools in Max, it is basically the same. If you have any problems with setting up image planes or mirroring the mesh, email me and I'll create a tutorial for you.
Monday, 23 April 2012
Game Story
EDIT: Fixed spelling errors and changed text slightly according to what was recommended.
This new layout is giving me some difficulties but anyhow! This is a little late thanks to some technical difficulties stopping me from accessing my folders with the work inside.
The main thing I want to ask people is if the silhouette's are alright, the text can be easily edited and I left the background blank for now but I think it'd look good with some really bright and solid colours behind the pictures. What do you guys think?
Also, this is an attempt to explain the story so far but I was worried it was becoming too much, not sure if it needs more or less so let me know.
Lastly, Kalveer I am trying to comment on your posts but Blogger seems to think I'm not logged in (been happening for a while) I'm liking the lighter background layers and I think they work a lot better now that you can clearly see it's not the same colour as the fore-ground.
From left > right, top 2 then bottom 2 :)
This new layout is giving me some difficulties but anyhow! This is a little late thanks to some technical difficulties stopping me from accessing my folders with the work inside.
The main thing I want to ask people is if the silhouette's are alright, the text can be easily edited and I left the background blank for now but I think it'd look good with some really bright and solid colours behind the pictures. What do you guys think?
Also, this is an attempt to explain the story so far but I was worried it was becoming too much, not sure if it needs more or less so let me know.
Lastly, Kalveer I am trying to comment on your posts but Blogger seems to think I'm not logged in (been happening for a while) I'm liking the lighter background layers and I think they work a lot better now that you can clearly see it's not the same colour as the fore-ground.
From left > right, top 2 then bottom 2 :)
Monday, 16 April 2012
Thursday, 29 March 2012
SW Level design with collectibles
Heya sorry forgot to post this. This was a quick test I did where possible collectibles could be from looking at the possible character paths I created. The test was made to help visualise the Snow White face design. These apples also stand out well from the background. The green and red apples are the good collectibles. The cut green apple is the bad poisonous apple.
Traps
A few traps in case they can be used as well.
I've kept them black for now to go with the other "dark" parts of the game, also because they're pretty basic.
Might work out better if we think of adding these during Post-Production in case we're too short on time :)
I've kept them black for now to go with the other "dark" parts of the game, also because they're pretty basic.
Might work out better if we think of adding these during Post-Production in case we're too short on time :)
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