Game Rules
- To complete the level you have to collect all the collectibles on each of the six sides of the cube which unlocks the door to escape.
- Swipe right to run, swipe up to jump and pause the game by touching the phone using two fingers.
- Avoid colliding with enemies or otherwise you lose, and will have to retry to a last saved checkpoint.
- Pause the game at the right time to avoid contact with enemies and move the cube using the accelerometer.
- To earn the highest point the aim is to complete the level as soon as possible by collecting all the collectibles. (Time limit)
Possibilities
If captured by an enemy you only have a certain time limit to do a task to escape.
Keep tapping the screen to defeat the enemy and escape free.
There are possible dead ends in the cube so you will need to shake the phone to restart to the last saved checkpoint.
The character can jump a bit higher each time after collecting a collectible. The collectible is a source of energy for the character.
Avoid collectibles that are traps by the enemies. Use your knowledge of the fairy tales to know what collectible is needed and which ones are bad.
(poison apple – snow white = AVOID)
Maybe one of the faces should have door which opens and says “Congrats on completing the level 1 of the cube”
36 levels in total. The last level is where you actually escape the cube.
If you collect too many collectibles that are bad your character will die.
Or it will transform into an evil fairytale character which you lose control of the player. The character is then led to trap and will eventually die. Leaving the happy ending as a sad ending.
Or it will corrupt you losing control of the character as you watch the endings of these fairytales becoming the opposites to those happy endings.
Enemies become friends and friends become enemies a twist in the fairy-tale.