A side-scrolling puzzle platformer, in which you control, alternatively, both the character and the environment. Levels are structured around a cube, which can be viewed from any side and any orientation, and you must complete all six sides to progress.
During play, you navigate each side in a 2D manner, picking up all of the collectibles, traversing gaps and avoiding enemies; however, at any time the player has the option of pausing the action (during which time, the character floats in stasis) and rotating the environment, in order to access areas which were otherwise inaccessible or hidden (ceilings becoming floors, etc), and to switch sides. The character's position, prior to pausing, is a crucial strategy for play, since, for example, a character paused in the top right quarter of one side, will manifest in the top left of the next side (assuming clockwise rotation of the Euler z-axis).
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